Patch 1.03

Patch #3 für Rise of Nations bringt jede Menge Bugfixes, Balancingfeinstimmung sowie eine neue Quickmatch-Option. Überdies gibt es nun die Möglichkeit eigene Karten im Multiplayer zu spielen.


Patch-Notes zu Rise of Nations Patch 3 (version 02.03.11.0302)
Features:

- Quickmatch feature added for multiplayer
- New Info DeathMatch option in Game Rules
- CtW added randomize Nation location and bonuses
- The ability to save and exit once a player drops
- Now able to save multiplayer games
- "slash" chat commands added to game setup screen
- Improved MOD support
- Backwards compatibility for recorded games
- Now able to manually assign external IP
- Support for playing custom scenarios in multiplayer
- Support for specifying a script with any game as part of custom rules.

Gameplay Changes & Balance Fixes:

- Moderate difficulty now easier
- Balance fix to Barks and Triremes
- Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
- Units more effective against units three or more ages below
- Transport ships no longer receive +2 speed bonus from military bonus
- Scout line more likely to attack spies
- Exploit fixed for Nubian buy/sell to gain wealth
- Fixed exploit of Supercollider allowing instant razing of buildings
- Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
- Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
- Can't upgrade to Commandos until Industrial Age now
- Mayan reduced timber costs for buildings no longer applies to military buildings
- Nubian rare resource bonus applies only in their own territory and not that of their allies
- Romans now get +15 wealth per city instead of +10
- Mobile AA units have range increased
- Helicopter bonus vs. tanks has been reduced
- Koreans no longer get free Taxation


Bug Fixes:

- Game performance improved for games running behind an ISA server
- User input delays due to lag have been reduced
- Game no longer crashes when a game is saved before patching, and loaded after
- Pathing issue fixed that caused citizens to ignore a build oil platform order
- Bug fixed that caused citizens to not work on oil platforms
- Fixed issue that caused incorrect number of players to be shown in a room
- Fixed exploit of units under building unable to be attacked
- Fixed bug that let you see garrison flags go up and down through the fog of war
- Cliffs now load properly from a saved game
- Warring states and Mediterranean moved to random sea map
- Fixed crash that occurred when loading a saved game from a tutorial
- Fixed hard lock occurring on skill tests
- Fixed various video card crashes
- Fixed bug that caused RISE.exe to not appear after reinstalling game
- Recorded games will playback correctly once RON has been patched
- Global Prosperity help text changed
- Fixed issue of helicopter guarding units
- "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
- Fixed bug that caused buildings to auto-complete when bribed by enemy spies
- Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
- Fix for crash occurring in CtW with an ATI Rage 128
- Fixed bug where players couldn't play bonus cards that they'd just purchased
- Loc issues fixed
- Script Log properly displays all script error messages
- Misc script editor fixes
- Fixed bug in get_starting_loc_x/get_starting_loc_y script functions
- Resolved Win98 end game achievements lock up
- Resolved player list scrolling bug in GameSpy lobby
- Resolved various menu lag issues in GameSpy lobbies
- Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
- Fixed crashes related to changing game resolution
- Resolved compatibility issues with GameSpy Arcade
- Fixed crash bug resulting from misplacing resources in scenario editor


Misc Technical Improvements:



- Improved unit auto-targeting
- Achievements button now appears in the game menu of a recorded game
- Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
- Improved recorded game playback issues
- The update log appears now only appears when updates or changes are made
- Driver database updated
- Various hotkeys added
- Better Auto AI for citizens constructing buildings
- Changed the color of chat text after multiplayer game is finished to be consistent with team colors
- Various Gamespy UI adjustments
- Scenario Editor much improved
- Maps now easier to create
- Pause sound effect removed in solo game
- set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
- pause/unpause script functions added to allow auto-pause and unpause from scripts
- starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
ability to load single player custom scenarios through Quick Battle
- Resolved CTW crash bug
- Resolved Gamespy Lobby crash bug
- Resolved replace-with-AI crash bug
- Fixed several probems that prevented proper version updates
- Fixes to the Gamespy back-end record scripts
- Several Gamespy interface fixes
- Fixed MOTD crash
- Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
- Fixed the /away command
- Fixed the /whoami command
- Resolved several play-from-behind ICS issues
- Host of a MP game can now start a second game before the first ends.
- Gamespy games no longer showing up on LAN list
- Gamespy added characters no longer effect saved games
- "Slash Dialog" functionality is now advertised
- Several game save/load bugs fixed
- AI no longer hangs in Medieval Age in some rare occasions
- Mouse pointer no longer flickers on the ATI Radeon Mobility 7500 and 9000

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Gamefiles Hinzugefügt Downloads
ronpatch.exe (10.64 MB) 14.03.2012 334



Kategorie: Rise of Nations - Patches
Hinzugefügt am 14.03.2012 von Robert (Letztes Update am 09.11.2013)


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